An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Product details
Publisher : The MIT Press; Illustrated edition (Sept. 25 2003)
Language : English
Hardcover : 688 pages
ISBN-10 : 0262240459
ISBN-13 : 978-0262240451
Item weight : 1.63 kg
Dimensions : 23.11 x 21.08 x 3.81 cm
Best Sellers Rank: #291,490 in Books (See Top 100 in Books)
#45 in Graphics & Multimedia Programming
#151 in Web Graphics
#201 in Game Programming (Books)
Customer Reviews: 4.6
194 ratings
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